The Hunter, solved.

Talents, gear, ammo and rotation optimized for your character, your pet and your fight, from thousands of simulated fights.

How to use it

  1. Level, race, pet and fight. Your DPS updates right away.

  2. Under Gear: the bow (or gun, or crossbow), its arrows or bullets and the quiver. The ammo has to match your weapon.

  3. It tries thousands of fights and marks what changes in gold. Edit a column and it becomes Locked; Optimize adapts the rest.

  4. Open, Repeat and Exceptions: Auto Shot sets the pace and the shots go in between. Below, the example fight shot by shot.

Your damage per second
–DPS

Talents

Best today
Most damage with the points you have now. You may need to respec later.
Path to level
Every point spent with that level in mind: no respec.

Gear

Ranged weapon, ammo and quiver

The ranged weapon and its ammo outweigh everything else put together. Ammo and quiver must match your weapon: arrows for bows and crossbows, bullets for guns.

Rest of your gear

Press a slot to choose: icons, filters by type, source and level, and how much DPS each piece gives you.

Clear or paste gear

Paste gear

Upgrades
Stats

Rotation

Where the damage comes from

One fight, step by step

ManaFailedAuto Shot or pet hitCrit×Miss or dodgeOpen1Rotation exception (its number)Each icon is an ability you press, in order; Auto Shot and the pet have their own lanes. Hover for details; press an icon to jump to that moment and see which rule pressed it.
Full log

Send feedback

A bug, an idea or something that doesn’t add up. What you see now (level, gear, talents, rotation, fight and DPS) is attached so it can be reproduced.

–DPS